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Portfolio



2D Platformer- RGU Game Jam
I worked closely with a team for 30 hours to create an adventure platforming game, following the challenge "Hydrogen Adventure Quest". The 2D platformer was based around an oil tycoon (Big Coal) trying to take down hydrogen power- with many dangerous and tricky hazards in his way. I created many of the visual assets, including Big Coal himself, and worked with my team to create several fun levels.
Project Type: 2D Game
Date: March 2024
Software: Aseprite, Unity






Honours- 3D Character Creator
The aim of this project was to design and develop a customisable character for a video game with basic navigation. I researched existing methods of character customisation such as direct manipulation and modular components. The end result was produced using Blender for the 3D models and Unity to integrate the navigation system and final product.
Project Type: Art, 3D Modelling, Games
Date: September 2023 -May 2024
Software: Procreate, Blender, Unity, Adobe Photoshop


Beyond
A 3D video game based on the prompt "Beyond". It contains multiple scenes, uses game states, rigid bodies, physX, collisions, triggers, SFX, expansive tutorial and game settings.
Project Type: 3D Game
Date: December 2023
Software: Unity




Get Out
I created an immersive experience in VR using Unity. The brief for the project was "Escape".
Project Type: 3D VR Game
Date: April 2024
Software: Unity, Oculus




Game UI Prototype
I used the design principles to create a digital artefact that focuses on environmental impact. I chose to do the loading and settings screens for a video game that would focus on educating young people on environmental waste issues.
Project Type:
Date: December 2021
Software: Adobe XD


2D Platformer
A short platformer with multiple levels, coded in C#.
Project Type: 2D Scripting
Date: December 2021
Software: Unity
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